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- Welcome the the NEW DOOM EDITOR UTILITY (version 4.31)
- By Brendon Wyber (b.wyber@csc.canterbury.ac.nz)
- And Raphael Quinet (quinet@montefiore.ulg.ac.be)
- ==================================================
- For a quick start...
- Put editor files into the Doom Directory...
- At the Dos Prompt> DEU
- <or DEU DOOM1.WAD for the shareware version>
- At the DEU Prompt> EDIT 1 1
- <edit the level pressing Q when done>
- <save the level in the file E1L1.WAD>
- At the DEU Prompt> QUIT
- At the Dos Prompt> DOOM -FILE E1L1.WAD
- ==================================================
- In this archive are the following files...
- README.1ST This file
- DEU.EXE The executable
- EGAVGA.BGI Graphics device driver
- NEWDEU.TXT Informations about NEWDEU
- DEU.TXT The Instruction Manual for DEU
- MANUAL.DOC Another Instruction Manual!
- SOURCE.ZIP The Source Code
- ==================================================
- The Source Code contains...
- DEU.C The program execution routines
- EDIT.C The Editor Bit
- GFX.C Graphics Stuff
- MENUS.C Menus and Other GUI Stuff
- MOUSE.C Mouse Driver Interface
- NAMES.C Object names
- OBJECTS.C Object Information & handling
- THINGS.C Thing Information
- TEXTURE.C Textures Stuff
- WADS.C Wad File Processor Bit
- DEU.H All Other Defines
- THINGS.H Thing Type Defines
- WSTRUCT.H WAD Data Structures
- ==================================================